“The barrier of entry to getting into the tool itself is almost zero.” -Justin Vu, 3D animator “You take that mesh, bring it into Unreal Engine…and overlay a MetaHuman head onto that mesh.” “After, I think, about 40 photos, it put together all the different angles, and creates a 3D model of my face,” he says. Richards used his iPhone to scan a model of his face and create his own MetaHuman avatar. Mesh to MetaHuman breaks this barrier to entry. Characters in big-budget games or animated films take months (if not years) of effort and often rely on detailed scans of real human models captured with expensive, specialized equipment. It’s a difficult task due to the “uncanny valley” phenomenon, which theorizes humanlike characters become less appealing as they approach a realistic representation. Photorealistic characters remain the holy grail of 3D graphics. “I’d compare it to a character creator in a game.” Creating your clone
Meta Mike), partner success lead at GigLabs and Cofounder of Versed.
“It’s incredibly simple compared to a lot of other tools,” says Stu Richards (a.k.a. It lets creators sculpt an imported mesh to create a convincing character in less than an hour. Creating your virtual clone isn’t as difficult as you’d think.Įpic Games recently introduced Mesh to MetaHuman, a framework for creating photorealistic human characters.